May 14, 2007, 10:38 AM // 10:38
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#1
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Pain of Disenchantment
Has anyone found a good use for this skill?
Beyond messing with select Dervish or making life a little (tiny bit) difficult for prot monks who like to spam RoF/Prot/whatever else, I find it quite weak for an elite.
I was initially using it with Rend/Gaze for spike removal, but the recharge of those skills leave me cold. I have settled for using Rip Enchantments to help with removal. Still, I find it somewhat lacking. The damage is too low to be anything other than annoying to a target.
Also the cast time/recharge also makes it difficult to use on a target your team is trying to pressure (as it will obviously be removed fairly fast). Maybe I'm being unappreciative of how useful it is.
Any thoughts?
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May 14, 2007, 06:15 PM // 18:15
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Pain Of Disenchantment + Rend Enchantment + Well Of Profane.
Pain of Disenchantment+Rip Enchantment+Strip Enchantment+venum enchantment
Pain Of Disenchantment+Gaze of Contempt
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May 14, 2007, 07:44 PM // 19:44
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#3
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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The question is.... Have you found this extremely useful? On paper it looks like it, but somehow I feel it is less than so.
Incidentally you'd really want Venom at the start of the removal chain I'd imagine ^_^. Enchantment removal doesn't seem to be big at the moment but it's still Hella' useful. Corrupt Enchantment is really nice to use...
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May 14, 2007, 08:40 PM // 20:40
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#4
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I don't pvp, so I don't know how useful it is in that environment.
In PvE usually it isn't useful because not enough enchantments to make it useful (to strip). However, the things you must look at are:
Dervish gain benefits when enchantments are removed (Mysticism and the end of the enchantment - ie: Vital Boon)
Monk enchantments hurt you a lot if you use rend enchantment.
In PvE, it can work if you have something to reduce recharge times (serpents of quickness, arcane echo, etc.). Too bad forms are not enchantments.
As a N/Me I have a lot of fun removing enchants (reveal, inspire, shatter, etc.) It doesn't do the damage you may wish for (limited enchants), but its still fun to remove.
In PvP I would imagine you would need Parasitic bond as the cover hex.
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May 14, 2007, 09:02 PM // 21:02
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Indeed I use Parasitic as a cover. Rend doesn't offer much over say Gaze. I use Rip for the recharge time.
In theory it would be good against targets who are prot'ed like no tomorrow. Providing you have ample removal. However in practice it's less than elite worthy. I'll do some more testing...
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May 14, 2007, 11:03 PM // 23:03
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#6
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Corrupt Enchant is better and does 160 damage if it lasts it's full effect. I suppose you could do Shatter and Rip for quite a bit of damage but I just prefer corrupt as it's cheap with a quick recharge for an enchantment removal spell.
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May 15, 2007, 08:50 AM // 08:50
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#7
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by ZenRgy
Corrupt Enchant is better and does 160 damage if it lasts it's full effect. I suppose you could do Shatter and Rip for quite a bit of damage but I just prefer corrupt as it's cheap with a quick recharge for an enchantment removal spell.
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I know what you mean. Corrupt is a lot more direct in terms of how it negatively affects a foe. However what interests me is how well PoD would sinergize with things like Reversal of Fortune for example.
Someone on the verge of death, a pressure target, will probably be constantly prot'ed and/or under constant RoF. Every time RoF triggers it is removed. Under. PoD the benefit of RoF becomes a double edge sword as each removal triggers damage.
Of course one Divert Hexes would render all this meaningless. With a 12 second recharge and (more crucially) a 2 second cast, PoD is not exactly something that you can just re-apply either. Also a Necro with PoD and supporting skills (cover hexes, enchantment strips, obligatory melee hate) wouldn't be much use outside of this unique (gimmicky?) application.
... but yeah. I'll keep looking at it...
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May 17, 2007, 07:39 AM // 07:39
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#8
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I devised a lovely little build for dealing with, primarily Dervishes, but also workd on E/Ds with Mystic Regen + Enchantments and also monks in Alliance Battles.
[skill]Pain of Disenchantment[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill][skill]Rend Enchantments[/skill][skill]Parasitic Bond[/skill][skill]Insidious Parasite[/skill][skill]Ulcerous Lungs[/skill][skill]Signet of Lost Souls[/skill]
I generally just try to get off the first 4 skills.
Assuming the dervish has, say, 3 enchantments on this skill combo at 16 curses will do 443 shadow damage (if I'm correct)...even with the healing gained from Mysticism it still a hefty amount of damage.
In short, I love Pain of Disenchantment.
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May 17, 2007, 01:02 PM // 13:02
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Yeah it's similar to most of the generic builds I've tested it with, bar having both Defile and Desecrate (since the idea is generally to deny enchantments) but yeah. I just find it very blah' in terms of general effectiveness.
Still it doesn't stop it being fun to watch Dervish struggle to stop themselves committing suicide. At which point they either die or run out of energy or are generally very unhappy ^_^.
I'd like it reworked if anything ( that is if I'm missing something about how good it is).
from... [skill]Pain of Disenchantment[/skill]
10 / 2 / 12
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51...63 damage.
to...
5 / 1 / 10
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...51...63 damage.
or...
10 / 2 /10
For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15...75...95 damage.
or...
10 / 2 / 12
For 30 seconds, whenever target foe gains or loses an Enchantment, that foe takes 15...51...63 damage.
The last one would be particularly nasty I guess. Still I think this skill was created to somewhat loosen the prot dominance. Just focussing on Dervish is too narrow in scope. Especially when any typical melee hate will work of on them...
... But yeah, scream if any of it appears over-powered...
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May 17, 2007, 02:31 PM // 14:31
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#10
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Celestial Beaver
I devised a lovely little build for dealing with, primarily Dervishes, but also workd on E/Ds with Mystic Regen + Enchantments and also monks in Alliance Battles.
[skill]Pain of Disenchantment[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill][skill]Rend Enchantments[/skill][skill]Parasitic Bond[/skill][skill]Insidious Parasite[/skill][skill]Ulcerous Lungs[/skill][skill]Signet of Lost Souls[/skill]
I generally just try to get off the first 4 skills.
Assuming the dervish has, say, 3 enchantments on this skill combo at 16 curses will do 443 shadow damage (if I'm correct)...even with the healing gained from Mysticism it still a hefty amount of damage.
In short, I love Pain of Disenchantment.
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Only problem is, something like [skill]Shadow Strike[/skill][skill]Lifebane Strike[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill] at 16 curses and 15 blood will dish out 446 damage (some of it is life steal), while being able to heal yourself for 96 health. Best of all is that it doesn't even require an elite, meaning you can bring corrupt enchantment for some more ownage.
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May 17, 2007, 03:04 PM // 15:04
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by holymasamune
Only problem is, something like [skill]Shadow Strike[/skill][skill]Lifebane Strike[/skill][skill]Defile Enchantments[/skill][skill]Desecrate Enchantments[/skill] at 16 curses and 15 blood will dish out 446 damage (some of it is life steal), while being able to heal yourself for 96 health. Best of all is that it doesn't even require an elite, meaning you can bring corrupt enchantment for some more ownage.
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Well it's a nice idea...but what energy management do you use with that...because it can't really be soul reaping.
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May 19, 2007, 07:48 AM // 07:48
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#13
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: Mo/
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Quote:
Originally Posted by Celestial Beaver
Well it's a nice idea...but what energy management do you use with that...because it can't really be soul reaping.
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[skill]Glyph of Lesser Energy[/skill]
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May 20, 2007, 12:59 AM // 00:59
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#14
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Well i just tried it in RA, PoD-> defile enchantments ->rend enchantments...and i couldnt even kill a RoF monk >.>
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May 20, 2007, 09:37 PM // 21:37
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Teh [prefession]-zorz
Well i just tried it in RA, PoD-> defile enchantments ->rend enchantments...and i couldnt even kill a RoF monk >.>
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Well your not likely to. Defile really has no place on a bar that 'hates' enchantments. At least from the perspective of PoD.
It is more of a DoT tool rather than a spike tool. That's why Rend is pretty pointless. Also without a team backing you up, (having PoD as part of the team repertoire) your not gonna' do a lot...
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May 21, 2007, 03:19 AM // 03:19
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#16
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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well the thing was, i had a linebacker, and a derv on him too, still didnt kill him...
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